Ck3 city vs castle vs temple. workaround: get a culture that allows raiding, turn raiders on, grant the county to someone else, revoke it and raid that holding again and again. Ck3 city vs castle vs temple

 
workaround: get a culture that allows raiding, turn raiders on, grant the county to someone else, revoke it and raid that holding again and againCk3 city vs castle vs temple  If you like building sewer lines and zoning residential districts, it's great

There can only be one tribe in a province, but it gets +50% income and levy size for each empty slot in the province. The problem is that CK3 will be very different from CK2, that it would play more like a completely different game rather than a sequel. > CK3 BEST MEN AT ARMS <. regarding your arguments. If you stack lots of castles in your capital county and duchy you get a lot of troops. each time you raid it, there is a chance buildings get destroyed. There are instances where a. I agree that temples are generally more useful as secondary holdings if you follow a theocratic religion. ago. So if Temple makes 10g/year, the City needs to make 12. But artillery with only 40 man per level wil thus fail in this regard. Do you play Stellaris to completion, or until you're bored with that playthrough? CK3 is very boring, in my opinion, late game. Still, the religion, culture, and dynasty abilities of CK3 are very fun!A bug of 1. You can't build a 2nd castle until you have 1 of each in a county. They even have a unique Jewish-Indian kingdom they can form. Its closest competition is probably a. That's skipping quite a bit. Requires clan Assamite. These are present in each province, or county, and you can build new ones. Both exist in both games, but in 2 you just die from stress, completely healthy without any actual reasoning why you got it and how to get rid of it. Be wary of rivals, from restless serfs to revengeful concubines. Leased Temple: according to standing with realm priest. 3 Holding buildings 3. The majority of buildings come in 8 levels and need the same innovation as the holding level they require. Since he owns both a City and Castle, he will give way more Gold. CK3 Building and Holding Guide. Even using debug mode to seize the title does not work, the game instantly generates a. 8 tax/month; +75 levies; +150 garrison: Temple: 500: 5 years +0. Crusader Kings. Count and Duke rulers can appoint 1 Tax Collector while King and Emperor rulers can appoint 2. Enables the Male Only and Male Preference succession laws. I agree, you can farm a lot, but the best way to do is the having good culture and a lot of kings of your family under your belt. Grand Temple +1 Monthly Tax +500 Levies +10% Levy Size +10% Holding Taxes +20% Monthly Development +0. 8. Since temples leased to your Realm Priest give such good returns (50% tax/100% levies at 50 opinion) it's already a good investment to fill up your barony slots with them and get him started with. Many were concerned that the game would fall into the trap of being kind of threadbare on launch. Gives +Men at arms cap. May 31, 2022;By playing tall mean you own all single barony inside 1 or 2 county versus wide while you own as many county as possible. Then found the order there, and give the county away. on the county or duchy level it's probably more risky, but a decent sized kingdom should be well equpped to stand the test of time even without ever expanding beyond its de jure borders. He did indeed become my vassal, and he did drop control of the old barony-level city he originally. I have some ideas on how that could look and I think it would make "Loyal" Count and Duke playthroughs much more fun. ago. You can basically hand the title to any landable character in your court. You also get some boosts to income from your ruler's stewardship, some perks, and if you've set your steward to collect taxes. Most government types allows holding of tribes of the same culture, except nomads. 1 castle, 1 temple, all the rest cities. 1 or 0. The game forces you to have at least 1 castle, 1 city, & 1 temple per county. Same here, can't build a castle in Barony of Kincora in the tutorial campaign. Then all castles for troops, cities for money or temples for a balance. It. Temples are the generic name for religious holdings in a county. Even if you did, you can give them away. #1 The Cure Sep 28, 2017 @ 10:59am One of each unless there's only two holdings. I do own and enjoy both games, but CK3 just has that much more replayability. Cities are the worst as they give a flat 20% tax and 10% levies. New Castle, which requires a castle, temple, and city to exist already, will cost around 550-600 for slot 4. Hello CK3 Team! I am a long time Paradox fan with about 2000 hours clocked in your games. Cathedral of Santiago de Compostela. CK3 is a bigger game now than CK2 was at the end of it's cycle even with the "cut" content. Beyond gimmicks and bugs, holding a bunch of castles in a small demesne (i. At first the temple will still be under your Court Chaplain, but you just have to wait until the first of the month when they recalculate bishoprics, it will give it back to you. As a player, it will usually be the castle. City: 500: 5 years +0. 50% capital province bonus, plus train troops bonus from your martial. Military buildings specialize in increasing your levy, strengthening stationed Men At Arms, or providing other military advantages. Holding a county capital is better than holding a barony castle to begin with, because you get an extra building slot that way. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. So really, nothing changes from before. Only men and vassals can be appointed. They pay the most taxes, and once upgraded give numerous levies, but have a lower fort level than castles and their levies consist more of the lighter soldier types than both castles and temples. 4 (4 * 0. 61 comments. Unlocked building slots are not lost if the county's culture is changed to one that has fewer building slots innovations. The (iirc) gold one that looks like an arrow and crown moves your capital to there. Big-Wang-69 0 Fertility February • 5 yr. Meanwhile city republics give: 20% tax 10% levies no realm bonus sharing Temples also have access to the monastery building, which is super OP: Tax: +1. Anbennar is an original fantasy world I initially created around 2014, and in 2018 was released as a total conversion mod for Europa Universalis IV. My capital county started with a castle holding, city and temple. This means a temple will effectively give you much more gold than a city (and also a lot more levies, but that is not the point here). AI in Civ 6 sucks in the same way it did in Civ 5, as far as military units are concerned. In previous patches it was possible to use the button to swap a building for another in a vassal holding, e. Please explain how to reproduce the issue Own multiple castles as a culture with castle keepers, and land a dynasty member. Level 5, 6, & 7 Castles and Cities have custom 3d Models (COW3 adds over 80 new 3D models to the game. So basically you get half of the half what a church makes, that's 25% tax and 100% levies. In CK2, even in the early game, city and temple baronies had low fort levels that were fairly easy to assault and occupy. City vs Castle Keepers. Rome : In Rome, Italy. Blood will flow. Content is available under Attribution-ShareAlike 3. The only way I've heard to fix it is to get enough gold and piety to found a holy order, then set it in that city/castle. Download from: Nexus Mods. As the count if. Edit: ALL of my land (the land I started with in the tutorial) is Tribal despite my kingdom being feudal. It doesn't sound like much but a single count in 40 years can generate more than the one-time bonus from Mystical Ancestors. Some buildings have additional effects if the county culture has certain traditions . Beyond that, the current best is all temples afterwards. Short summary of your issue Third Temple & Dome of the Rock Game Version 1. As their Liege you suffer +5% Castle Buildings construction cost. They're both great choices in different situations. The more power they hold, the more land their subjects can work and, most importantly, the more tax they will produce! Manor Houses are the best buildings for economy in CK3. Military buildings can be constructed in all castle, city and temple holdings as long as the barony has the required terrain. My suggestions to improve CK3:. I am the count of Anjou (and 2 other counties) in a feudal county-tier realm, have a castle and a temple. Upgrading a feudal/clan holding to level 2. Theodosian Walls is the best building in the game. Jump to latest Follow Reply. gg]. The big brain move though is to fill it with temples after reforming your faith to be temporal. 33 Badges. A couple of mosques can be useful for your economy but they are not indispensable (muslims in my experience are richer than catholics). Once built it pays for itself (in terms of gold) in around 16 years: 18 years including building time. If the county does not have a set of 1 Castle, 1 City and 1 Temple the missing holdings must be constructed first. You have to make the castle holding the county seatto whatever. Level 1 buildings cost 150 Gold. A castle or a temple or a market can be located and function within a city as much as they can be entirely independent from it. And castles need to be sieged. Especially when it is a war of my allies, but also otherwise I always try to chose counties that have the most loot compared to. A Leisure Palace is a good choice for smaller kingdoms, or if your rulers are going to need somewhere to relax. Adds a city/castle hybrid holding called Metropolis, which provides more gold and levies than both cities and castles. The Frodbrokna was one such sign of the coming of a new age of troubles to them, and their temples have quickly turned the Taminiai into warriors once more. You can interchange this with city_holding or church_holding if you want to reverse it. If B, you have to make a stone hillfort in your capital and then adopt feudalism and your primary holding will automatically upgrade to a castle. Increasing your wealth and developing your lands without expanding. 0 or 1. Theocratic Vassals (Spiritual Life Version/Basically Catholics. It can be a pretty slow process, but somewhat effective if you have a good spymaster and want to focus on one specific vassal. indirectly controlled churches are better than cities. But in the special buildings file it is listed as a type = special and I think this prevents it from being build in a normal building slot. In CK2, if you were expanding militarily and expected a lot of conflict then Castles for levies with later game focusing cities for gold and stability. The reason is extremely simple. On the CK3 Wiki page on Government, it is written: However, the truth is more complex than this. 3/month Control: +0. As a result, if the realm priest absolutely loves you you'll get more money out of temples, but in any other situation the city pays more. The Fiery Furnace, in beautiful Arches National Park, offers a labyrinth of narrow passageways and abrupt. Likewise, CK2 has more religions/governments/&c playable right now. Declare war on that county. also I think granting a country with castle capital to a republic baron should make him a feudal ruler, currently he remain a republic ruler even his primary title is a castle holding. It still takes a bit but I was absolutely terrible at ck2, needing to. 9. With this Elder Scrolls total conversion mod, Crusader Kings 3 becomes a Tamriel dynasty simulator. Then all castles for troops, cities for money or temples for a balance. You need to culture merge for some of the top tier traditions. So castles and temples (if I am in a religion that allows that). Holding Sprawl is a shared resource on the CK3 Modding Coop Discord [discord. Castles are the county seat for most counties; as such, their higher fort level as compared to temples and cities helps the county to better withstand sieges and raids. Being on your Liege's council should be a much more involved process in my opinion. 2,1 MB · Views: 0 Reply. Your choices are of course based on your goals for the run. Castles help give levies and protect your counties, so if you have strong neighbors and want to guard that county then build a castle. 1: Be in a culture with the "Castle Keepers" tradition (for example, in the 1066 start date King Sancho of Castille or Kaiser Henry the VII of the HRE) 2: Check how many rulers with a rank higher or equal to Count and the same culture as you are there in your dynasty, and how many castles they have in total. So if Temple makes 10g/year, the City needs to make 12. Here are some cases where the rules might not apply: 1. Crusader Kings III. 1 Tribe buildings 4 Terrain chart 5 References Construction A screenshot of the county menu with buildings highlighted. But if you have to give that castle away, a city controlled by a mayor is superior to the castle controlled by a baron, especially with the stewardship perk that improves city taxes. I play CK3 more than I play Victoria because there is a lot more regional flavor, a lot more ways to play, diplomacy through character interactions is a lot more fun, and the UI is less annoying. I like to RP and have most of my holdings look uniform, so I’ll usually try to go with pastoral lands in the #3 slot and the. Call it "rebuild", call it "destroy and build a castle" in-game but it is all but unreasonable. Content is available under Attribution-ShareAlike 3. I tried. Upon these spots, mountain temple-forts have been erected which watch over the landscape, awaiting the final coming of the greatest apocalypses to dwarf the Murtuy ka Varha. . Of the military buildings, I think Royal Armories is one of the weaker buildings. this land i took has 2 holdings one is a barony and that seems to be fine and dandy. With castle keepers I get Renown and Prestige bonuses plus a bonus when defending a castle. when you select a county theres a button beside the rename that's like a move capital or something along those lines. •. (chess, informal) A rook; a chess piece shaped like a castle tower. 8/month (super rare modifier for buildings, never worry about control in that county again) Piety: +0. Sardinia is clearly the best Mediterranean kingdom scoff. If you stack lots of castles in your capital county and duchy you get a lot of troops. R. The only way I know of destroying the castle is getting a raiding party to successfully raid the barony and trigger the % chance of it destroying the settlement. The folder paths for CK3 are as follows:. 2. This mod adds a new temple holding set to the Hellenic religion. The Struggle is divided into phases, each opening unique opportunities and leading to different endings. The key to being a successful CK3 player above all else is to not give up. ago. For a coastal city, this is trivially easy because of Harbors, which Temples have no good equivalent to. The most popular opinion among experienced gamers is that temples are the best holdings in CK3. Report. giddieup. This special buildings map made by Reddit-User ulixDE (on basis of the official CK3-barony map) shows all relevant places. The character whose realm/demesne the bonus applies to is the one who directly owns the specific holding the building is in. The title of Crusader Kings 3's first proper expansion, Royal Court, suggests a singular focus on a specific area of rulership, but the grand strategy RPG's interconnected web of complex systems. Hey, I am playing as the byzantine Empire and I finaly have enough prestige to reform the greek culture, but I don't know if I should pick City Keepers or Castle Keepers. according to your standing with them 0 / 0 at -100 up to 25% / 60,5% at 100 as clan. Constructing a new holding typically costs 400 gold although there are perks to make this cheaper and to make the process faster. Cities is just modern SimCity. Once built, extra castle, city and temple holdings each have 3 building slots and Barons, Mayors and Priests have their own gold. There's a "give title" (I think it's called) option in the bottom left of the UI. 8 tax/month; +75 levies; +150 garrison: Temple: 500: 5 years +0. Every county has at least one holding, and most have three. 11) of the game. A fully upgraded city gives 0,52 gold. Method 1: Temple as county capital. (chess) An instance of castling. Can enact the Equal Gender Law. Elefantries are also present in castle holdings, if you are into exploiting that is 2 elefantries per holding. Metropolises additionally have a set of powerful buildings unique to them to represent a few wonders or great structures. Also as far as I know, temples bypass the whole feudal structure. If the county does not have a set of 1 Castle, 1 City and 1 Temple the missing holdings must be constructed first. Tax Jurisdictions are accessible via a sidebar tab only available to Clan governments. 6 you'll be get the 10% feudal tax rate of: 5. workaround: get a culture that allows raiding, turn raiders on, grant the county to someone else, revoke it and raid that holding again and again. Castles are good if you are playing tall and holding them yourself, otherwise not so much. I've made a few threads here lately and you guys have been a huge help! I notice that I'm only allowed to own castle holdings while Cities and Temples are controlled by a Vassal. 1 gold per month. Some buildings have additional effects if the county culture has certain traditions . Those buffs increase the base-tax from 20% to 45% in best case. especially if they are holy sites or got special mines. Should I be upgrading these too? Or will my vassals just save up money and upgrade them? I assume it comes back to me anyways because of taxes, right? I should. Castles Used As Temples. Which rarely happens but in the HRE you have landed priests where the temple holding is the primary county and it needs to be sieged just like a castle would. The Metropolitan legacies only help widening the gap between cities and all other holdings. Then all castles for troops, cities for money or temples for a balance. Romance: Traditional courting in a publicly-approved manner - there are probably more restrictions on it, though. They straight up produce the most gold, but mayors pay only 20% of it as tax. Report. Alamut : In Alamut, Persia. The term 'market', on the other hand, represents a place dedicated to commerce. Featuring a map that's 2/3 the size of the base game's, the mod. A domain is an owned Castle / City / Temple / Church Each County has at least one Castle, so for every County you have it adds AT LEAST 1 to your domain count. #12. After having been away from the game for over a year I'm wondering what's considered building to go for in counties. Description. Donation Points system. if there are no buildings left, the holding may be destroyed altogether. but instead of that castle barony, you could be holding another castle county with several cities/temples as baronies. Crusader Kings. It should boot them out, plus not actually work and refund you. Report. This mod is a utility mod which allows to convert any of your existing holdings to what ever holding type you desire: Castle, City, or Temple. this land i took has 2 holdings one is a barony and that seems to be fine and dandy. This means a 100 pop man at arms equals 1000 levy and at level 8 8000. As for the global techs, let’s talk about the best culture innovations in CK3. Military buildings specialize in increasing your levy, strengthening stationed Men At Arms, or providing other military advantages. Tho there is a -25 Levy Penalty for no reason. OR, I could have that county with a castle, a temple, and 2 cities PLUS a second county with a. 2. has to be large enough to support a. There are three types of holdings: Baronies: Focus on troops. Building them anywhere else = a big "no"! 2) Don't remember math between city and temple, so I'm simply gonna with cities usually :) #1. depends on your definition of tall which could be anything from a single county all the way up to a full de jure empire. Also, the namesake of Crusader Kings 3, the crusades, is a chunky, clunky, horrible mess with AI and logistics at the moment. You should be able to ravage the surrounding unprotected city and temple baronies for loot rather than sitting on them doing nothing. The most popular opinion among experienced gamers is that temples are the best holdings in CK3. Beyond that development the empty spaces is a great way to increase your cash and levies without conquering out territory. However, it has one extra building slot, which should able to make more gold in the long run, right? So, what makes temples a better choice? Here’s a post from a week ago. In my case, I right click on CK3 shortcut, choose Property, then add "-debug_mode" at the end of Target in Shortcut tab (for example: "E:Crusader Kings IIIinariesck3. You are always forced at least one castle, one city and one temple. The bonus from multiple Trade Ports in a county actually stack, so that's nice. If A, you have to build a new castle and it will takeover as the primary holding since it is your correct type of holding and you can create a vassal for the old tribe. The more power they hold, the more land their subjects can work and, most importantly, the more tax they will produce! Manor Houses are the best buildings for. It should add to your 5/7 (or whatever you got) at the top right) Yes! Thank you! This was the answer I saw first. a small number of counties) is dumb. A feudal lay clergy temple baron only pays 10% tax and 25% levy. Crusader Kings 3 is a game that really cares about its historical accuracy. A clan lay clergy temple wali pays up to 25% tax and 60% levy at 100 opinion (with a minimum depending on crown authority). The fixed, tri-partited system of city-castle-temple makes very little sense for two reasons: even if one element (military-economic-religious) was dominant in a settlement for some time it actually shifted quite a bit over the centuries (e. As for the goals in a war, in about half of my wars my top short-term priority in the war is getting as much loot as possible, to cover the cost of the war. For example as Kushite i could build a special temple building in each of my holy site counties counties that was owned by me or a Kushite vassal. Mar 16, 2021 @ 5:51pm Originally posted by Shadow: Originally posted by D34DLY: downside to castle (if you preside over it) is they count against your domain limit. We will first talk about the best choices for the 4 slots in your capital barony. Convert to a faith with Lay Clergy. I remember one of my earliest games with Rurikid/Empire of Russia game (1. Crusader Kings 3 is a game that really cares about its historical accuracy. It’s because the AI is playing tall. That's 40% development growth per Tradeport = 200%, plus another 120% for having 3 guilds in our 3 cities. The AI seems to like to field lots of Light Infantry, especially in 867. In Ironman no, the only way. A Temple vassal max tax rate is 55%. Crusader Kings 3 will have Cadet branches if that’s what you are looking for, but no bloodlines and rather a generational long legacy for your dynasty as a whole. I. So we want to have 1 castle, 1 temple and 3 cities. The most popular opinion among experienced gamers is that temples are the best holdings in CK3. Upgrading a feudal/clan holding to level 2 requires 550 gold. Bishoprics: A middle ground between baronies and cities. Things that are far superior in ck3 - performance - character models - character designer - character traitsOkay, so I gave control of a county to a mayor of a barony-level city belonging to a vassal. Get as many renown making artifacts as you can. Fortification Rights - Vassals pay 10% less Tax than their obligation demands, gain +1 Fort Level, -15% to Castle Buildings construction cost, and -50% to Castle Holding construction cost. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. 168 upvotes · 14 comments. Although like HOI4 players are much more creative in screwing each other and that shoots the complexity of the game to a higher level. And berchtesgaden should be a temple holding instead of a castle imo Reply replyBased on this picture I'd prioritize Wetlands farms you have there. But then you have the flexibility to choose whether to preside over it or not. Turns out I can't hand it out because it's a county capital. 88 Badges. Level 3 buildings cost 340 Gold and a level 2 holding. In 1090 AD, the Alamut Castle, a mountain fortress in present-day Iran, came into the possession of Hassan-i Sabbah, a champion of the Nizari Ismaili cause. You can have your domain comprise of 1-2 counties, and fully build them in temples. I imagine if there's republics they might get the city as county capital aswell"The wording of the tradition and the castle build screen imply the bonus should stack and be applied to all rulers. you'd be unstoppable with the councillors sitting on that county… In practice, this will far outperform castle spam. The AI seems to like to field lots of Light Infantry, especially in 867. I am interested in the game, but I am wondering what differences there are and how complete the game is. Divide that by . In my opinion ideal formula is 1. Increasing your wealth and developing your lands without expanding. 2 Improve your personal barony vassals. 145. CK3 needs a "metropolis"-type settlement that represents major cities that often contained all three elements - massive fortifications and inner keeps, large places of worship, and of course the huge city all around them. and a T3 Castle = 1 GPM and 475 Levy. Every castle a member of the culture with it owns generates 0. You can also own temples yourself, if you reform your religion with lay clergy, temporal revocation, and what have you. Castle (non capital of province) will have 1 less slot. If Paris, the holding slot, was a City in CK2 (can’t remember honestly) it will probably be the same in CK3. Here are some cases where the rules might not apply: 1. Updated for CK3 'Argent' patch 1. No, it's a completely wasted domain point. Women do not get implicit claims. Building cities is more complicated in 6 due to the district system, and the AI can. That's just not possible at that tech level, or even close. Normally I go with any Dockyards I can build on my own castles along with whatever generates the most money (usually in the whole main Duchy, as long as you keep your succession clean you should be able to maintain all the holdings in a Duchy), then I start expanding the cities/chapels I own. e. a military outpost could become a trade hub with changing political landscape) Unlocked building slots are not lost if the county's culture is changed to one that has fewer building slots innovations. Normally I go with any Dockyards I can build on my own castles along with whatever generates the most money (usually in the whole main Duchy, as long as you keep your succession clean you should be able to maintain all the holdings in a Duchy), then I start expanding the cities/chapels I own. 3. Thanks! EU4 is the most complex largely because of the number of DLC it has had, and the free mechanics they add with each DLC. Since then the mod has become one of the best total conversion mods for EU4 and was even featured in a PDX Dev Clash. Temples give pretty good levies and money, so if you want a lot of income build those (if you can. Still strange and probably some kind of bug that should get reported. I'm a fan of Castle Keepers. Best capital city? Based on unique buildings, land, number of slots, whatever. To honor his memory please continue his legacy and please credit him, from his sister. If the county holder is your direct vassal at normal feudal obligations, that means you'd get 2% of the city's earnings and 12. Specifically, a basic temple yields . Content is available under Attribution-ShareAlike 3. Wait a day so he'll make the barony the primary holding and gives the city to a vassal. Cities produce lots of Gold but as of this moment, on Republics can hold them so don't try keeping one yourself. This means Archers rip through AI armies. Of those types of buildings, I prefer the Port, since it has the highest Development growth % boost, but you can only build that in coastal baronies (Only some baronies in a coastal county will be coastal, check the map closely!). A castle controlled by you is definitely better than a city, moneywise. Players can identify duchy building slots by the arrows that point in from the four corners of the box. 6 Monthly tax +5% Supply limit +1600. 1. Upgrading a feudal/clan holding to level 2 requires 550 gold. Having two great unique buildings side by side in the middle of Europe is a blast. PART ONE - - Pretty much what it was in CK2. I. However in CK3. 9. It's a quality city builder. Then there is the matter of vassal taxation. Castle level 4, 333 years; New city 52 years; Any city upgrade, 69 years; New temple 83 years;. I've noticed that many people even big Crusader Kings streamers don't build in their barons cities but you absolutely should because many of the bonuses you get from city buildings apply to the entire holding and not just the city itself. This should be brought back for the early start! In CK2 you would find a big county with lots of holdings and build castles only. Dating back as far as 330 BCE, the city was an ancient centre of both Buddhism and Zoroastrianism two major religions which flourished thanks to movement and interactions along these routes. This building can be upgraded to level 5 for 225 gold at each level totaling 900 gold so it costs about the same as building the temple at your holy site. Baghdad. Any Burge can be upgraded to a Metropolis.